It would explain the instantaneous communication between quantum entangled photons. Instead of "spooky action at a distance", the "system" or "field" is simultaneously exciting two parts of its occupied space. The photons do not communicate at all and therefore preserve the physical speed limit of the universe.
Imagine an older first person shooter game. Bullets had no travel time or drop to take into account. The moment the trigger was pulled, the enemy player was instantly hit. But here, the two players aren't communicating information, but the system is taking account of all space at all time and calculating to adjust everything on it's next tick, rendering the enemy player "shot".
The bullet's information never has to travel faster than light in order for its effect to be accounted for by the whole system. Just one tick, or one unit of Planck time, is all that is required for adjustment to be calculated.
A pinch of salt required but interesting thought, I think.
Imagine an older first person shooter game. Bullets had no travel time or drop to take into account. The moment the trigger was pulled, the enemy player was instantly hit. But here, the two players aren't communicating information, but the system is taking account of all space at all time and calculating to adjust everything on it's next tick, rendering the enemy player "shot".
The bullet's information never has to travel faster than light in order for its effect to be accounted for by the whole system. Just one tick, or one unit of Planck time, is all that is required for adjustment to be calculated.
A pinch of salt required but interesting thought, I think.